Evidence used
- No CISA KEV confirmation is currently recorded.
- EPSS is 0.24% for the current model date.
BlackTreeCVE Intelligencepterodactyl · panel
Official source article: GitHub GHSA-JW2V-CQ5X-Q68G ↗. Check the applicable product and release in the original source.
Medium technical severity with no CISA KEV confirmation; remediate through the normal risk-based patch cycle unless local exposure raises the priority.
These OSV and GitHub advisory ranges apply only to the named package and ecosystem. A listed fixed version is not a universal product patch or proof that an update is installed.
| Ecosystem and package | Affected range | First fixed version | Evidence |
|---|---|---|---|
| composerpterodactyl/panel | < 1.12.0 | 1.12.0 | GitHub advisory ↗upstream repository advisory · 29 Mar 2026 |
Medium technical severity with no CISA KEV confirmation; remediate through the normal risk-based patch cycle unless local exposure raises the priority.
Patch availablePterodactyl is a free, open-source game server management panel. Pterodactyl implements rate limits that are applied to the total number of resources (e.g. databases, port allocations, or backups) that can exist for an individual server. These resource limits are applied on a per-server basis, and validated during the request cycle. However, in versions prior to 1.12.0, it is possible for a malicious user to send a massive volume of requests at the same time that would create more resources than the server is allotted. This is because the validation occurs early in the request cycle and does not lock the target resource while it is processing. As a result sending a large volume of requests at the same time would lead all of those requests to validate as not using any of the target resources, and then all creating the resources at the same time. As a result a server would be able to create more databases, allocations, or backups than configured. A malicious user is able to deny resources to other users on the system, and may be able to excessively consume the limited allocations for a node, or fill up backup space faster than is allowed by the system. Version 1.12.0 fixes the issue.
Pterodactyl is a free, open-source game server management panel. Pterodactyl implements rate limits that are applied to the total number of resources (e.g. databases, port allocations, or backups) that can exist for an individual server. These resource limits are applied on a per-server basis, and validated during the request cycle. However, in versions prior to 1.12.0, it is possible for a malicious user to send a massive volume of requests at the same time that would create more resources than the server is allotted. This is because the validation occurs early in the request cycle and does not lock the target resource while it is processing. As a result sending a large volume of requests at the same time would lead all of those requests to validate as not using any of the target resources, and then all creating the resources at the same time. As a result a server would be able to create more databases, allocations, or backups than configured. A malicious user is able to deny resources to other users on the system, and may be able to excessively consume the limited allocations for a node, or fill up backup space faster than is allowed by the system. Version 1.12.0 fixes the issue.
The product does not properly control the allocation and maintenance of a limited resource.
An attacker operating through a network path may attempt exploitation with low privileges. If successful, the issue may cause the confidentiality, integrity or availability impact described by the vendor.
Pterodactyl is a free, open-source game server management panel. Pterodactyl implements rate limits that are applied to the total number of resources (e.g. databases, port allocations, or backups) that can exist for an individual server. These resource limits are applied on a per-server basis, and validated during the request cycle. However, in versions prior to 1.12.0, it is possible for a malicious user to send a massive volume of requests at the same time that would create more resources than the server is allotted. This is because the validation occurs early in the request cycle and does not lock the target resource while it is processing. As a result sending a large volume of requests at the same time would lead all of those requests to validate as not using any of the target resources, and then all creating the resources at the same time. As a result a server would be able to create more databases, allocations, or backups than configured. A malicious user is able to deny resources to other users on the system, and may be able to excessively consume the limited allocations for a node, or fill up backup space faster than is allowed by the system. Version 1.12.0 fixes the issue.
The product does not properly control the allocation and maintenance of a limited resource.
An attacker operating through a network path may attempt exploitation with low privileges. If successful, the issue may cause the confidentiality, integrity or availability impact described by the vendor.
CVSS severity, EPSS forecast probability, public exploit material and CISA-confirmed exploitation are separate signals.
No CISA KEV match was present at the last successful refresh. This means no confirmation from that source, not proof of no exploitation.
No exploit-tagged reference or CISA SSVC proof-of-concept state is currently recorded. Research may still exist outside the structured feeds.
CWE-400: Uncontrolled Resource Consumption. The product does not properly control the allocation and maintenance of a limited resource.
CVSS:4.0/AV:N/AC:L/AT:P/PR:L/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:LCommon Vulnerability Scoring System 4.0: the compact vector below is decoded into plain language.
Operational remediation based on structured source evidence.
Published 19 Jan 2026 · Last source change 20 Jan 2026, 20:05 UTC · CWE-400 · Uncontrolled Resource Consumption
Core structured fields are present and their contributing authorities are shown above.
No material field changes have been recorded since change tracking began. Routine source refreshes and cosmetic edits are intentionally excluded.