Evidence used
- No CISA KEV confirmation is currently recorded.
- A structured source references public exploit or proof-of-concept material.
- EPSS is 0.48% for the current model date.
BlackTreeCVE IntelligenceThe 3DO Company · Heroes of Might and Magic III
High technical severity with public exploit material referenced by a structured source; prioritise exposed affected systems while verifying vendor guidance.
High technical severity with public exploit material referenced by a structured source; prioritise exposed affected systems while verifying vendor guidance.
Fix not verifiedA buffer overflow vulnerability exists in Heroes of Might and Magic III Complete 4.0.0.0, HD Mod 3.808 build 9, and Demo 1.0.0.0 via malicious .h3m map files that exploit object sprite name parsing logic. The vulnerability occurs during in-game map loading when a crafted object name causes a buffer overflow, potentially allowing arbitrary code execution. Exploitation requires the victim to open a malicious map file within the game.
A buffer overflow vulnerability exists in Heroes of Might and Magic III Complete 4.0.0.0, HD Mod 3.808 build 9, and Demo 1.0.0.0 via malicious .h3m map files that exploit object sprite name parsing logic. The vulnerability occurs during in-game map loading when a crafted object name causes a buffer overflow, potentially allowing arbitrary code execution. Exploitation requires the victim to open a malicious map file within the game.
A stack-based buffer overflow condition is a condition where the buffer being overwritten is allocated on the stack (i.e., is a local variable or, rarely, a parameter to a function).
An attacker operating through local access may attempt exploitation when the stated preconditions are met. If successful, the issue may execute code or commands in the affected security context.
A buffer overflow vulnerability exists in Heroes of Might and Magic III Complete 4.0.0.0, HD Mod 3.808 build 9, and Demo 1.0.0.0 via malicious .h3m map files that exploit object sprite name parsing logic. The vulnerability occurs during in-game map loading when a crafted object name causes a buffer overflow, potentially allowing arbitrary code execution. Exploitation requires the victim to open a malicious map file within the game.
A stack-based buffer overflow condition is a condition where the buffer being overwritten is allocated on the stack (i.e., is a local variable or, rarely, a parameter to a function).
An attacker operating through local access may attempt exploitation when the stated preconditions are met. If successful, the issue may execute code or commands in the affected security context.
CVSS severity, EPSS forecast probability, public exploit material and CISA-confirmed exploitation are separate signals.
No CISA KEV match was present at the last successful refresh. This means no confirmation from that source, not proof of no exploitation.
CISA Vulnrichment records proof-of-concept exploitation in its SSVC data. BlackTree has not independently executed or validated exploit material.
CWE-121: Stack-based Buffer Overflow. A stack-based buffer overflow condition is a condition where the buffer being overwritten is allocated on the stack (i.e., is a local variable or, rarely, a parameter to a function).
CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:A/VC:H/VI:H/VA:H/SC:N/SI:N/SA:NCommon Vulnerability Scoring System 4.0: the compact vector below is decoded into plain language.
Operational remediation based on structured source evidence.
Published 16 Jul 2025 · Last source change 7 Apr 2026, 14:09 UTC · CWE-121 · Stack-based Buffer Overflow
Core structured fields are present and their contributing authorities are shown above.
No material field changes have been recorded since change tracking began. Routine source refreshes and cosmetic edits are intentionally excluded.