Evidence used
- No CISA KEV confirmation is currently recorded.
- The selected CVSS metric records a network-reachable, unauthenticated path with no user interaction.
- EPSS is 0.45% for the current model date.
BlackTreeCVE IntelligenceLittleBigRefresh · Bunkum
Official source article: GitHub GHSA-JRF2-H5J6-3RRQ ↗. Check the applicable product and release in the original source.
Medium technical severity with no CISA KEV confirmation; remediate through the normal risk-based patch cycle unless local exposure raises the priority.
These OSV and GitHub advisory ranges apply only to the named package and ecosystem. A listed fixed version is not a universal product patch or proof that an update is installed.
| Ecosystem and package | Affected range | First fixed version | Evidence |
|---|---|---|---|
| NuGetBunkum | ECOSYSTEM: introduced 4.0.0; fixed 4.2.1 | 4.2.1 | OSV record ↗aggregator derived · 16 Feb 2024 |
Medium technical severity with no CISA KEV confirmation; remediate through the normal risk-based patch cycle unless local exposure raises the priority.
Patch availableBunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's `AuthenticationService` only supported injecting `IUser`s. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting `IToken`s into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between `IToken`s and `IUser`s. This wasn't implemented in a very good way in the `AuthenticationService`, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of `IToken.User`. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token *would* get invalidated properly if the endpoint had either a `IToken` usage or a `IUser` usage. The fix is to just wipe the token cache after the request was handled, which is now in `4.2.1`. Users are advised to upgrade. There are no known workarounds for this vulnerability.
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's `AuthenticationService` only supported injecting `IUser`s. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting `IToken`s into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between `IToken`s and `IUser`s. This wasn't implemented in a very good way in the `AuthenticationService`, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of `IToken.User`. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token *would* get invalidated properly if the endpoint had either a `IToken` usage or a `IUser` usage. The fix is to just wipe the token cache after the request was handled, which is now in `4.2.1`. Users are advised to upgrade. There are no known workarounds for this vulnerability.
The product does not release a resource after its effective lifetime has ended, i.e., after the resource is no longer needed.
An attacker operating through a network path may attempt exploitation without authentication or user interaction. If successful, the issue may cause the confidentiality, integrity or availability impact described by the vendor.
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's `AuthenticationService` only supported injecting `IUser`s. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting `IToken`s into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between `IToken`s and `IUser`s. This wasn't implemented in a very good way in the `AuthenticationService`, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of `IToken.User`. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token *would* get invalidated properly if the endpoint had either a `IToken` usage or a `IUser` usage. The fix is to just wipe the token cache after the request was handled, which is now in `4.2.1`. Users are advised to upgrade. There are no known workarounds for this vulnerability.
The product does not release a resource after its effective lifetime has ended, i.e., after the resource is no longer needed.
An attacker operating through a network path may attempt exploitation without authentication or user interaction. If successful, the issue may cause the confidentiality, integrity or availability impact described by the vendor.
CVSS severity, EPSS forecast probability, public exploit material and CISA-confirmed exploitation are separate signals.
No CISA KEV match was present at the last successful refresh. This means no confirmation from that source, not proof of no exploitation.
No exploit-tagged reference or CISA SSVC proof-of-concept state is currently recorded. Research may still exist outside the structured feeds.
CWE-772: Missing Release of Resource after Effective Lifetime. The product does not release a resource after its effective lifetime has ended, i.e., after the resource is no longer needed.
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:NCommon Vulnerability Scoring System 3.1: the compact vector below is decoded into plain language.
Operational remediation based on structured source evidence.
Published 18 Oct 2023 · Last source change 13 Sept 2024, 15:07 UTC · CWE-772 · Missing Release of Resource after Effective Lifetime
Core structured fields are present and their contributing authorities are shown above.
No material field changes have been recorded since change tracking began. Routine source refreshes and cosmetic edits are intentionally excluded.